![]() Those had online only requirements for both offline and online play. It was completely out of control and destroyed the game’s community.īy comparison, cheating was far less prevalent in the Xbox and PC versions. You could create your own broken items, modify your characters stats to your liking, modify game memory (so you could unlock the highest difficulties without having to play through the game) and you could even steal items from teammates. Turns out there was a TON of exploits and cheats you could do on both versions utilizing PC as a bridge and some could be done even without a PC. Whatever you did offline carried over online and all save data was stored locally. Those versions of the game featured cross progression for offline and online game modes. Thu 3rd Feb think every developer is terrified of what happened to Phantasy Star Online on Dreamcast and GameCube.
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